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Answer by alee26

maybe the game engine can't convert the numbers, try like 10f... Bad english, sorry.

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Answer by alee26

using UnityEngine; using System.Collections; [RequireComponent (typeof (Drivetrain))] public class CarController : MonoBehaviour { public Wheel[] wheels; public Transform centerOfMass; public float...

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Answer by alee26

The solution has two case. First is, if you need a joint in a triggered condition else then collision, define the condition separately (like closing objects coordinates). Second, if you need the joint...

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Answer by alee26

The answer is here: first define all the coordinates of objects and distances to each other. Then use Update() function not the OnColissionEnter/Stay. Define the scripts settings seperately (sample...

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Answer by alee26

I suggest you to use GUI.SelectionGrid instead of toggle. Here is the documentation page: http://docs.unity3d.com/Documentation/ScriptReference/GUI.SelectionGrid.html EDIT: I found two more sample code...

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Answer by alee26

As i know on pc, the texture size is dependent on the DirectX and OGL version. Again as i know for example DX 10 handles 4096x4096px textures. And the answer of how many textures can you use is, as...

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Answer by alee26

No its not necessary. You can bake them after importing to Unity. Just look the import settigns of the meshes and unity will calculate the lightmapping.

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Answer by alee26

maybe if you use else if statement at the sphere touch, it maybe fixed

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